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CONTINUE? Gaming through generations

2005 · Online & 128-Bit Era

UEFA Champions League 2004-2005

Simulator · Sport

Cover UEFA Champions League 2004-2005
Screenshot UEFA Champions League 2004-2005 1
Publisher
EA Sports
Original release
03 febbraio 2005
Genre
Simulator · Sport

Overview

The Champions League, where the player leads one team to the Final in the Atatürk Olympic Stadium in Istanbul, in the quest to succeed FC Porto as European Champions, is one of the available modes, but not the most important. That honour goes to the "The Season" mode, where the player starts by creating his managing avatar, and then proceeds to a a series of 50 missions, with the first being a close last-week match against a Champions League spot rival, proceeding with a buyout of the club and increased expectations, and (hopefully) closing with the Champions League final. This mode also allows players to unlock additional features such as balls, a stadium and special exhibition modes by fulfilling objectives set by the club president during the season, some of them crucial matches (which can result in a sacking if failed), others simply a matter of balancing the squad. Other modes include the usual friendlies, "home and away" (a two-legged friendly), scenarios (where the player can create situations such as a defending a 1-0 nil for 45 minutes while two man down) and practice.

Releases

Screenshots

UEFA Champions League 2004-2005 — screenshot

Screenshot UEFA Champions League 2004-2005 1

Published by

2005 — A year in gaming

Il catalogo di quell’anno, distinto dalla pagina editoriale su Generazioni.

Explore 2005 → · Giochi del 2005 →

Part of an era

Online & 128-Bit Era

1998–2006

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Game data

Original title
UEFA Champions League 2004-2005
Publisher
EA Sports
First release
03 febbraio 2005
Genres
Simulator · Sport
Era
Online & 128-Bit Era