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CONTINUE? Gaming through generations

2003 · Arcade & Origins

SNK vs. Capcom: SVC Chaos

SNK Playmore · Fighting

Cover SNK vs. Capcom: SVC Chaos
Screenshot SNK vs. Capcom: SVC Chaos 1
Developer
SNK Playmore
Original release
24 luglio 2003
Genre
Fighting

Overview

SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).

Releases

Screenshots

SNK vs. Capcom: SVC Chaos — screenshot

Screenshot SNK vs. Capcom: SVC Chaos 1

Developed by

Published by

2003 — A year in gaming

Il catalogo di quell’anno, distinto dalla pagina editoriale su Generazioni.

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Part of an era

Arcade & Origins

1972–1983

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Game data

Original title
SNK vs. Capcom: SVC Chaos
Developer
SNK Playmore
Publisher
SNK Playmore, Ignition Entertainment, Mega Enterprise
First release
24 luglio 2003
Genres
Fighting
Era
Arcade & Origins