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CONTINUE? Gaming through generations

2006 · Arcade & Origins

Metal Slug 6

SNK Playmore · Shooter · Platform · Adventure · Arcade

Cover Metal Slug 6
Screenshot Metal Slug 6 1
Developer
SNK Playmore
Publisher
Sega, SNK Playmore
Original release
24 febbraio 2006
Genre
Shooter · Platform · Adventure · Arcade

Overview

Metal Slug 6 returns to the Rebel-Martian alliance featured in Metal Slugs 2, X, and 3, but on a much broader scale. Rather than repeating the previous games' events of the Martians breaking the alliance and the Rebels assisting the player in turn, the player now teams up with the Rebels and Martians to combat an even greater threat. Metal Slug 6 introduces a new play mechanic dubbed the 'Weapon Stock System'. Two gun power-ups can now be carried at the same time. Players can switch between the two weapons, or simply put them both away in favor of the default weapon. When obtaining a new weapon power-up, it will automatically occupy the inactive slot, or, if both are holstered, replace the less recent weapon of the two. The score is now multiplied by powers of 2. The faster the speed at which enemies are killed, the higher the power, as a meter at the bottom of the screen shows. When it says "Max" enemies and destructible objects will drop coins for an extra high score.

Releases

Screenshots

Metal Slug 6 — screenshot

Screenshot Metal Slug 6 1

Developed by

Published by

2006 — A year in gaming

Il catalogo di quell’anno, distinto dalla pagina editoriale su Generazioni.

Explore 2006 → · Giochi del 2006 →

Part of an era

Arcade & Origins

1972–1983

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Game data

Original title
Metal Slug 6
Developer
SNK Playmore
Publisher
Sega, SNK Playmore
First release
24 febbraio 2006
Genres
Shooter · Platform · Adventure · Arcade
Era
Arcade & Origins