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CONTINUE? Gaming through generations

2006 · Online & 128-Bit Era

Naruto: Ninja Council

Aspect · Strategy · Hack and slash/Beat 'em up

Cover Naruto: Ninja Council
Screenshot Naruto: Ninja Council 1
Developer
Aspect
Publisher
Tomy
Original release
22 marzo 2006

Overview

Naruto: Ninja Council, known as Naruto: Saikyou Ninja Daikesshuu in the Japanese version, is the first instalment in the Ninja Council series. There are scrolls that the playable character can obtain to perform abilities at the cost of chakra, which can be used to break down walls or create whirlwinds. The story mode very loosely follows the Prologue — Land of Waves arc to the Chuunin Exams arc. Players will have to protect, defend or defeat as they train hard to perfect their skills in order to progress through the ranks in over 40 missions. Players can activate special attacks using the Nintendo DS stylus on the touch screen or by blowing into the microphone, and can choose from 20 of their favourite characters. The game also features four game modes, dual screen and touch pen support, a new interchangeable attack system, and wireless play with up to four players.

Releases

Screenshots

Naruto: Ninja Council — screenshot

Screenshot Naruto: Ninja Council 1

Developed by

Published by

2006 — A year in gaming

Il catalogo di quell’anno, distinto dalla pagina editoriale su Generazioni.

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Part of an era

Online & 128-Bit Era

1998–2006

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Game data

Original title
Naruto: Ninja Council
Developer
Aspect
Publisher
Tomy
First release
22 marzo 2006
Genres
Strategy · Hack and slash/Beat 'em up
Era
Online & 128-Bit Era