CONTINUE? — Gaming through generations

Magazine + archivio
LOGIN
CONTINUE? Gaming through generations

1986 · 8-Bit Era

Musashi no Ken: Tadaima Shugyou-chuu

Taito · Platform · Fighting

Cover Musashi no Ken: Tadaima Shugyou-chuu
Developer
Taito
Original release
08 settembre 1986
Genre
Platform · Fighting

Overview

Musashi no Ken: Tadaima Shugyou-chuu is a 1986 video game software developed and published by Taito exclusively in Japan. It is based on a Japanese sports manga series written and illustrated by Motoka Murakami that focuses on kendo, simply titled Musashi no Ken. The gameplay and design in the one-on-one fighting parts resemble Taito's other fighting game, Great Swordsman, especially its kendo mode. The game's plot is about the son of two Kendo champions named Musashi. He strives to become as great at Kendo as his parents. The entire story centers around the world of Kendo and its up and coming competitors. The anime is broken up in to two parts. The first part follows Musashi's early years in grade school while the second part follows his high school years. In the first episode, Musashi befriends an Akita puppy who is by his side throughout the series.

Releases

Developed by

1986 — A year in gaming

Il catalogo di quell’anno, distinto dalla pagina editoriale su Generazioni.

Explore 1986 → · Giochi del 1986 →

Part of an era

8-Bit Era

1983–1990

Explore the era →

Related games

Cover AI Shogi

AI Shogi

1993 · Taito, ASCII Entertainment Software, Inc., Something Good

PlayStation · Sega Saturn · 3DO Interactive Multiplayer · PC-9800 Series · +1

Card & Board Game

Stesso sviluppatore

Stesso sviluppatore

Stesso sviluppatore

Stesso sviluppatore

Stessa era

Stessa era

Stessa era

Stessa era

Game data

Original title
Musashi no Ken: Tadaima Shugyou-chuu
Developer
Taito
First release
08 settembre 1986
Genres
Platform · Fighting
Era
8-Bit Era