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CONTINUE? Gaming through generations

1984 · Arcade & Origins

Karateka

Jordan Mechner · Fighting · Hack and slash/Beat 'em up

Overview

Karateka is a 1984 beat'em up video game by Jordan Mechner, and was his first game created while attending Yale University. It was originally programmed for the Apple II, and was later ported to several other home computers and early gaming consoles. The game was published in North America by Brøderbund, and in Europe by Ariolasoft. The player controls an unnamed protagonist who is attempting to rescue his love interest, the Princess Mariko, from Akuma's castle fortress. The game exhibits a combination of a side-scrolling platform and fighting game elements. The player uses punches and kicks to defeat Akuma and his guards and make his way deeper into the fortress. The game, as with most at the time of development, lacked checkpoints or the ability to save the game, making it a challenge to complete in a single sitting. Karateka has been well-received, particularly for its realistic animations used for the game's characters. The game was considered a breakthrough success for Mechner, and would eventually result in his development of the Prince of Persia franchise. A high-definition remake, spearheaded by Mechner, was released as a downloadable title for the Xbox 360, Microsoft Windows, PlayStation 3, with planned ports for the iOS and Wii U systems.

Releases

Screenshots

Karateka — screenshot

Screenshot Karateka 1

Developed by

Published by

1984 — A year in gaming

Il catalogo di quell’anno, distinto dalla pagina editoriale su Generazioni.

Explore 1984 → · Giochi del 1984 →

Part of an era

Arcade & Origins

1972–1983

Explore the era →

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Game data

Original title
Karateka
Developer
Jordan Mechner
Publisher
Atari Corporation, Brøderbund Software, Dro Soft, Soft Pro International, DotEmu
First release
31 dicembre 1984
Genres
Fighting · Hack and slash/Beat 'em up
Era
Arcade & Origins