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CONTINUE? Gaming through generations

1983 · 8-Bit Era

Donkey Kong Jr. Math

Nintendo R&D2 · Platform

Cover Donkey Kong Jr. Math
Screenshot Donkey Kong Jr. Math 1
Developer
Nintendo R&D2
Publisher
Nintendo
Original release
12 dicembre 1983
Genre
Platform

Overview

The game features one and two player modes, both of which are single screen. In the first mode, the objective is to enter math answers in order to receive points. These questions include addition, subtraction, multiplication, and division. In the two player mode, two players control two characters as they race to create a math formula to reach the number shown by Donkey Kong, incorporating platform gameplay. The mechanics are similar to Donkey Kong Junior; players climb vines to reach higher areas in order to collect numbers scattered around the area. In order to complete mathematics problems, players must collect at least three things: the first number, the symbol necessary to reach the number shown by Donkey Kong, and the second number. When the game features a high number, such as 66, players must collect multiple numbers and mathematics symbols in order to reach this. For example, players could choose a nine, a multiplication symbol, and a seven, followed by an addition symbol and a three to reach the number 66. The two player game have two different levels, Calculate A and Calculate B. Calculate B is more challanging, not only the goal is a negative number, but giving players the set number.

Releases

Screenshots

Donkey Kong Jr. Math — screenshot

Screenshot Donkey Kong Jr. Math 1

Developed by

Published by

1983 — A year in gaming

Il catalogo di quell’anno, distinto dalla pagina editoriale su Generazioni.

Explore 1983 → · Giochi del 1983 →

Part of an era

8-Bit Era

1983–1990

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Game data

Original title
Donkey Kong Jr. Math
Developer
Nintendo R&D2
Publisher
Nintendo
First release
12 dicembre 1983
Genres
Platform
Era
8-Bit Era