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CONTINUE? Gaming through generations

1988 · 8-Bit Era

Daisenryaku

SystemSoft, Quest · Turn-based strategy (TBS) · Tactical

Cover Daisenryaku
Screenshot Daisenryaku 1
Developer
SystemSoft, Quest
Publisher
Bothtec, Inc.
Original release
11 ottobre 1988

Overview

One of many grand war simulations in Daisenryaku series, Daisenryaku for Famicom is a turn-based strategy with quite modern armies, the abstract "Blue" and "Red" countries (controlled by the player or AI), are at war with each other. Three basic phases make up each turn: production, movement and combat. Like in other Daisenryaku games, each side has to produce units such as infantry, several types of tanks, helicopters, etc. Attack is possible, when enemies are near. The game includes 30 maps with varied types of locations and terrains (islands, deserts, mountains, etc.) Each terrain type has different movement and defence values. This version uses "fake hexagons" for battlefields; the hexagons are in fact squares, with six neighbours. As opposed to most other versions, it has round-based combat, i.e. a turn ends when the player has moved all the units. It also has a less complex management system than the computer versions.

Releases

Screenshots

Daisenryaku — screenshot

Screenshot Daisenryaku 1

Developed by

Published by

1988 — A year in gaming

Il catalogo di quell’anno, distinto dalla pagina editoriale su Generazioni.

Explore 1988 → · Giochi del 1988 →

Part of an era

8-Bit Era

1983–1990

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Game data

Original title
Daisenryaku
Developer
SystemSoft, Quest
Publisher
Bothtec, Inc.
First release
11 ottobre 1988
Genres
Turn-based strategy (TBS) · Tactical
Era
8-Bit Era