1995 · Arcade & Origins
Cyberbots: Fullmetal Madness
Capcom · Fighting
Overview
The premise in Cyberbots is similar to Armored Warriors, albeit it features only a maximum of two playable characters on screen as opposed to three. It features a range of selectable options, parts, and mecha that allow the player to tailor their play style to their preferences. Similar to the Armored Core series, different legs (which affect movement abilities), arms (which affect reach and melee capabilities), and weapons can be mixed and matched between the selectable robots available to the player. Gameplay in Cyberbots is similar to other Capcom-created fighting games, with a medium-sized command list of attacks available to each robot. Battles are a duel-format affair, with players and the computer fighting one another to advance to the next battle.
Releases
-
PlayStation
25 gen 1998
-
PlayStation 3
09 feb 2011
-
Sega Saturn
28 mar 1997
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PlayStation Portable
09 feb 2011
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Arcade
20 apr 1995 Original
Screenshots
Developed by
Published by
1995 — A year in gaming
Il catalogo di quell’anno, distinto dalla pagina editoriale su Generazioni.
Part of an era
Arcade & Origins
1972–1983
Related games
Stesso sviluppatore
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1987 · Capcom
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Stesso sviluppatore
Game data
- Original title
- Cyberbots: Fullmetal Madness
- Developer
- Capcom
- Publisher
- Capcom
- First release
- 20 aprile 1995
- Genres
- Fighting
- Era
- Arcade & Origins