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CONTINUE? Gaming through generations

1995 · Arcade & Origins

Cyberbots: Fullmetal Madness

Capcom · Fighting

Cover Cyberbots: Fullmetal Madness
Screenshot Cyberbots: Fullmetal Madness 1
Developer
Capcom
Publisher
Capcom
Original release
20 aprile 1995
Genre
Fighting

Overview

The premise in Cyberbots is similar to Armored Warriors, albeit it features only a maximum of two playable characters on screen as opposed to three. It features a range of selectable options, parts, and mecha that allow the player to tailor their play style to their preferences. Similar to the Armored Core series, different legs (which affect movement abilities), arms (which affect reach and melee capabilities), and weapons can be mixed and matched between the selectable robots available to the player. Gameplay in Cyberbots is similar to other Capcom-created fighting games, with a medium-sized command list of attacks available to each robot. Battles are a duel-format affair, with players and the computer fighting one another to advance to the next battle.

Releases

Screenshots

Cyberbots: Fullmetal Madness — screenshot

Screenshot Cyberbots: Fullmetal Madness 1

Developed by

Published by

1995 — A year in gaming

Il catalogo di quell’anno, distinto dalla pagina editoriale su Generazioni.

Explore 1995 → · Giochi del 1995 →

Part of an era

Arcade & Origins

1972–1983

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Game data

Original title
Cyberbots: Fullmetal Madness
Developer
Capcom
Publisher
Capcom
First release
20 aprile 1995
Genres
Fighting
Era
Arcade & Origins