A Mind Forever Voyaging
1985 · Infocom
Commodore C64/128/MAX · Amiga · Atari ST/STE · Apple II
Adventure
1981 · Arcade & Origins
Infocom · Adventure
The adventure begins in the Barrow from "Zork I" armed only with the trusty brass lantern and sword of elvish antiquity. The purpose of the game is not initially clear. Like its predecessor, Zork II is essentially a treasure hunt. Unlike the previous game, the ten treasures are tied together by a crude plot. Finding the treasures does not end the game, nor are all the treasures needed to finish the game. Instead, the adventurer must figure out a way to use the treasures in order to reach the game's finale.
31 dic 1983
31 dic 1986
31 dic 1986
31 dic 1985
31 dic 1983
01 nov 1981 Original
31 dic 1984
31 dic 1984
01 giu 1982
01 nov 1981
31 dic 1984
31 dic 1986
31 dic 1985
Il catalogo di quell’anno, distinto dalla pagina editoriale su Generazioni.
1972–1983
1985 · Infocom
Commodore C64/128/MAX · Amiga · Atari ST/STE · Apple II
Adventure
Stesso sviluppatore
1987 · Infocom
Commodore C64/128/MAX · Amiga · Atari ST/STE · Apple II · +1
Adventure · Role-playing (RPG)
Stesso sviluppatore