CONTINUE? — Gaming through generations

Magazine + archivio
LOGIN
CONTINUE? Gaming through generations

1986 · Arcade & Origins

The Sentinel

Strategy · Puzzle · Tactical

Cover The Sentinel
Screenshot The Sentinel 1
Publisher
Firebird Software
Original release
31 dicembre 1986
Genre
Strategy · Puzzle · Tactical

Overview

A surreal and very original game by Geoff Crammond The game plays out on a 3D landscape with hills and valleys made up of several levels. At the highest vantage point stands The Sentinel, a statue-like being with an energy draining stare, you begin at the lowest. "Energy" plays an important role, there's a constant amount in the game world and each object is worth a certain number of units - including you. The object of each level is to absorb The Sentinel and Hyperspace to the next from his vantage point. The Sentinel scans further round the landscape every few seconds - if you're caught in his gaze, or rather the square you are standing on can be seen, you'll have about 5 seconds to teleport to another location (or hit a key to teleport to a random location - which will never be higher, and may be lower than your current level) before the Sentinel begins absorbing your energy, when it reaches zero you will be destroyed. To travel a "robot hull" must be created on a visible square then teleported to, making sure you absorb your old hull to avoid losing energy. Boulders and trees can also be created, trees to block The Sentinels view and boulders can be stacked to gain higher ground. There are a few other elements to the game - on later levels there will be other Sentries positioned around the landscape. If only part of you can be seen i.e. not the square you are standing on, a nearby tree can be changed into a "Meanie" which will ultimately force you to teleport. There are 9999 levels in the game but the next level number is based on the current level + how much energy you have remaining.

Releases

Screenshots

The Sentinel — screenshot

Screenshot The Sentinel 1

Published by

1986 — A year in gaming

Il catalogo di quell’anno, distinto dalla pagina editoriale su Generazioni.

Explore 1986 → · Giochi del 1986 →

Part of an era

Arcade & Origins

1972–1983

Explore the era →

Related games

Cover 10 Little Robots

10 Little Robots

1983 · Computer Learning Center for Children

Commodore C64/128/MAX · Amiga · Atari ST/STE · Atari 8-bit · +2

Stessa era

Cover 1000 Miglia

1000 Miglia

1991 · Simulmondo

Commodore C64/128/MAX · Amiga

Racing · Simulator · Sport

Stessa era

Cover 10th Frame

10th Frame

1986 · Access Software

Commodore C64/128/MAX · Amstrad CPC · ZX Spectrum · MSX · +1

Sport

Stessa era

Stessa era

Game data

Original title
The Sentinel
Publisher
Firebird Software
First release
31 dicembre 1986
Genres
Strategy · Puzzle · Tactical
Era
Arcade & Origins