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CONTINUE? Gaming through generations

1990 · Arcade & Origins

The Second World

Strategy · Turn-based strategy (TBS) · Tactical · Point-and-click

Cover The Second World
Screenshot The Second World 1
Publisher
Magic Bytes LLC
Original release
31 dicembre 1990

Overview

The Second World is a turn-based strategy game set in a science-fiction scenario. The play world is divided into 25 countries and four opponents (optionally all of them can be controlled by humans) want to become the leading force. This is either achieved by gaining control over 15 countries (either by buying them or with force), driving all competition out of the business or getting a certain amount of victory points with economic or belligerent achievements. Gameplay focuses on economical management and can be seen as expanded Kaiser. During each round (which represents three months), the player can adjust the setting screws of the countries, e.g by hiring agents (can be sent on special missions like assassinating an opponent), stock dealing, trading produced goods, setting the tax or starting a war. Especially important is constructing buildings like hospitals or plants. All those factors determine the statistics of the country, e.g. productivity, prosperity or the death rate. A killed ruler will be replaced by offspring if available. Gameplay is menu based with the exception of smaller action sequences.

Releases

Screenshots

The Second World — screenshot

Screenshot The Second World 1

Published by

1990 — A year in gaming

Il catalogo di quell’anno, distinto dalla pagina editoriale su Generazioni.

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Arcade & Origins

1972–1983

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Game data

Original title
The Second World
Publisher
Magic Bytes LLC
First release
31 dicembre 1990
Genres
Strategy · Turn-based strategy (TBS) · Tactical · Point-and-click
Era
Arcade & Origins