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CONTINUE? Gaming through generations

1989 · 8-Bit Era

Sword of Sodan

Electronic Arts, Discovery Software International · Hack and slash/Beat 'em up

Overview

Like Søren Grønbech's other game Datastorm, Sword of Sodan was most noted on the technical side, as the sprites were large and distinctive-looking. Your task (as either a hero or heroine) is to dethrone the tyrannous Zoras the Necromancer, and avenge his killing of your father. There are 11 levels to take on, with indoor and outdoor settings. Your character has a range of sword-slashing and jumping moves, which must be used to their full effect if you are to make progress. The game features digitised sound and speech, as well as an action-replay feature, an unusual concept outside sports games at the time.

Releases

Screenshots

Sword of Sodan — screenshot

Screenshot Sword of Sodan 1

Developed by

Published by

1989 — A year in gaming

Il catalogo di quell’anno, distinto dalla pagina editoriale su Generazioni.

Explore 1989 → · Giochi del 1989 →

Part of an era

8-Bit Era

1983–1990

Explore the era →

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Game data

Original title
Sword of Sodan
Developer
Electronic Arts, Discovery Software International
Publisher
Sega Enterprises, Ltd., Tec Toy, Electronic Arts, Discovery Software International, Innerprise, Bethesda Softworks
First release
31 dicembre 1989
Genres
Hack and slash/Beat 'em up
Era
8-Bit Era