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CONTINUE? Gaming through generations

1990 · 8-Bit Era

Spindizzy Worlds

Strategy · Puzzle

Cover Spindizzy Worlds
Screenshot Spindizzy Worlds 1
Original release
31 dicembre 1990
Genre
Strategy · Puzzle

Overview

On it's most basic level, Spindizzy Worlds is, like its predecessor, similar to Marble Madness. Controlling GERALD, you must move through the isometrically viewed landscape (largely flick-screen on the ST). There are two skill levels; the harder one features more of the precarious ledges and falls of Spindizzy. Each one takes you to a different matrix of levels, which can be played in different orders and each consist of 10 screens, with a bonus level at the end. You have limited energy, which can be recharged by collecting crystals. Fuel is limited, and is reduced by contact with hazards - generating a replacement GERALD takes time. There are many gates which are opened by running into spaces of the same colour. There are also aliens to avoid, and most movement is along thin slippery ledges with heavily inertia-based controls.

Releases

Screenshots

Spindizzy Worlds — screenshot

Screenshot Spindizzy Worlds 1

1990 — A year in gaming

Il catalogo di quell’anno, distinto dalla pagina editoriale su Generazioni.

Explore 1990 → · Giochi del 1990 →

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8-Bit Era

1983–1990

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Game data

Original title
Spindizzy Worlds
First release
31 dicembre 1990
Genres
Strategy · Puzzle
Era
8-Bit Era