1990 · 8-Bit Era
Spindizzy Worlds
Strategy · Puzzle
Overview
On it's most basic level, Spindizzy Worlds is, like its predecessor, similar to Marble Madness. Controlling GERALD, you must move through the isometrically viewed landscape (largely flick-screen on the ST). There are two skill levels; the harder one features more of the precarious ledges and falls of Spindizzy. Each one takes you to a different matrix of levels, which can be played in different orders and each consist of 10 screens, with a bonus level at the end. You have limited energy, which can be recharged by collecting crystals. Fuel is limited, and is reduced by contact with hazards - generating a replacement GERALD takes time. There are many gates which are opened by running into spaces of the same colour. There are also aliens to avoid, and most movement is along thin slippery ledges with heavily inertia-based controls.
Releases
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Super Nintendo Entertainment System
31 dic 1992
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Atari ST/STE
31 dic 1990 Original
Screenshots
1990 — A year in gaming
Il catalogo di quell’anno, distinto dalla pagina editoriale su Generazioni.
Part of an era
8-Bit Era
1983–1990
Related games
Game data
- Original title
- Spindizzy Worlds
- First release
- 31 dicembre 1990
- Genres
- Strategy · Puzzle
- Era
- 8-Bit Era