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CONTINUE? Gaming through generations

2002 · Arcade & Origins

SoulCalibur II

Project Soul · Fighting

Cover SoulCalibur II
Screenshot SoulCalibur II 1
Developer
Project Soul
Publisher
Namco
Original release
30 settembre 2002
Genre
Fighting

Overview

SoulCalibur II is the third installment in the Soul series and continues the tradition of his predecessors with improved graphics, new characters and new levels. A majority of the action takes place in Weapon Master mode where you have to choose a character and travel a set map to fight the many other warriors through different levels and challenges. Console ports were released, including guest characters from other franchises. The Arcade version has a unique mode called "Conquest Mode". This mode, which uses a name and password system to save data, allows the player to select one army among four. The player then fights against enemies in a series of eight 1-round battles, win or lose (the first seven are based on the player's rank, and the eighth is chosen by the player – this can only be interrupted by a Versus challenger.) After each round, the player earns EXP and can be promoted, and the game also rates the player in four categories: Soul, Power, Wisdom and Skill. The game also keeps track of which moves the player knows and uses most often. After the eight battles, territory control is updated and the player has the option to fight a bonus round against their character played by the AI.

Releases

Screenshots

SoulCalibur II — screenshot

Screenshot SoulCalibur II 1

Developed by

Published by

2002 — A year in gaming

Il catalogo di quell’anno, distinto dalla pagina editoriale su Generazioni.

Explore 2002 → · Giochi del 2002 →

Part of an era

Arcade & Origins

1972–1983

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Game data

Original title
SoulCalibur II
Developer
Project Soul
Publisher
Namco
First release
30 settembre 2002
Genres
Fighting
Era
Arcade & Origins