Masters of the Universe: The Super Adventure
1986 · Adventure Soft
Commodore C64/128/MAX · Amstrad CPC · ZX Spectrum · BBC Microcomputer System
Adventure · Puzzle
1995 · 8-Bit Era
Adventure Soft · Adventure · Puzzle · Point-and-click
The Evil wizard Sordid is brought back to life when a magic-book of his is set ablaze and thrown into the middle of a chalkboard pentagram by the father of Runt, a young boy wanting to become a mighty sorcerer. Sordid promises him that he can become his apprentice if he helps him exact his vengeance on Simon. Several months later, Sordid's Fortress of Doom is reconstructed and Sordid has a new robotic body. He sends a magical wardrobe to fetch Simon but it accidentally ends up on the doorstep of Calypso, the wizard Simon had to save in the last game. Simon then starts to look for a fuel called mucusade which he needs to power the wardrobe in order to get home.
01 gen 1995 Original
Il catalogo di quell’anno, distinto dalla pagina editoriale su Generazioni.
1983–1990
1986 · Adventure Soft
Commodore C64/128/MAX · Amstrad CPC · ZX Spectrum · BBC Microcomputer System
Adventure · Puzzle
Stesso sviluppatore
1993 · Adventure Soft, MojoTouch, iPhSoft
Amiga · Amiga CD32 · Acorn Archimedes
Adventure · Puzzle · Point-and-click
Stesso sviluppatore