1990 · 16-Bit Era
Serpent
Naxat Soft · Strategy
- Developer
- Naxat Soft
- Publisher
- Taxan, Naxat Soft
- Original release
- 06 aprile 1990
- Genre
- Strategy
Overview
Serpent is a Game Boy snake game exclusive for the North American and Japanese markets. In the future, there is a sport called Serpent. Two fighters in serpentine robotic machines try to box each other in to win the fight. The serpents are detailed in the fact that they aren't just a line, giving a greater sense of realism to the game. Each snake has a fixed amount of lives; with losing a life being a representation of "losing the war." The "game over" message is a simple message saying "the bitter taste of defeat" with an animated picture of a snake crying and accompanied by a melancholic music in a waltz rhythm. There are two modes with four difficulty levels; level 1 is considered to be the easiest (normal speed and enemy performance) while level 4 is the hardest (fast speed and enemies are likely to cheat death). The first mode allows players to simply compete against an opponent while the second mode brings in a series of small snakes that emerge when players take too long conquering a level. Missiles can be launched when the player collects them on the field. White numbers help the player develop a longer body while black numbers make the body shorter. Missiles can either make the enemy faster (black missiles) or slower (white missiles). Winning 7 of the 13 possible matches automatically makes the player into the "champion of serpents."
Releases
-
Game Boy
06 apr 1990 Original
Screenshots
Developed by
Published by
1990 — A year in gaming
Il catalogo di quell’anno, distinto dalla pagina editoriale su Generazioni.
Part of an era
16-Bit Era
1988–1995
Related games
Game data
- Original title
- Serpent
- Developer
- Naxat Soft
- Publisher
- Taxan, Naxat Soft
- First release
- 06 aprile 1990
- Genres
- Strategy
- Era
- 16-Bit Era