First Samurai
1991 · Vivid Image
Commodore C64/128/MAX · Amiga · Super Nintendo Entertainment System · Atari ST/STE
Platform · Adventure · Fighting · Arcade
1994 · 8-Bit Era
Vivid Image · Platform · Adventure · Hack and slash/Beat 'em up
At the end of First Samurai, the Demon King was able to flee back in time to ancient Japan, so our hero follows him back in time, and has 10 levels awaiting him. Unlike the original, each world is split into sub-levels, with a boss at the end of each one, emphasising the arcade side of the gameplay, which still combines hacking and slashing with puzzle-solving. As in the first game, you start without weaponry but can pick up swords and daggers as you progress through the levels. There are lots of hidden sections as you progress, which open up more of the end sequence to you, as well as several subgames including a shoot 'em up mode.
31 dic 1994 Original
31 dic 1994
Il catalogo di quell’anno, distinto dalla pagina editoriale su Generazioni.
1983–1990
1991 · Vivid Image
Commodore C64/128/MAX · Amiga · Super Nintendo Entertainment System · Atari ST/STE
Platform · Adventure · Fighting · Arcade
Stesso sviluppatore
1990 · Vivid Image
Commodore C64/128/MAX · Amiga · Amstrad CPC · ZX Spectrum · +1
Adventure · Fighting · Hack and slash/Beat 'em up
Stesso sviluppatore
1994 · Vivid Image
PlayStation · Amiga · Super Nintendo Entertainment System · Sega Mega Drive/Genesis · +1
Racing · Arcade · Sport
Stesso sviluppatore
1990 · Vivid Image
Commodore C64/128/MAX · Amiga · Amstrad CPC · ZX Spectrum · +1
Adventure · Puzzle
Stesso sviluppatore