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CONTINUE? Gaming through generations

1994 · 8-Bit Era

Second Samurai

Vivid Image · Platform · Adventure · Hack and slash/Beat 'em up

Cover Second Samurai
Screenshot Second Samurai 1
Developer
Vivid Image
Publisher
Image Works, Psygnosis
Original release
31 dicembre 1994

Overview

At the end of First Samurai, the Demon King was able to flee back in time to ancient Japan, so our hero follows him back in time, and has 10 levels awaiting him. Unlike the original, each world is split into sub-levels, with a boss at the end of each one, emphasising the arcade side of the gameplay, which still combines hacking and slashing with puzzle-solving. As in the first game, you start without weaponry but can pick up swords and daggers as you progress through the levels. There are lots of hidden sections as you progress, which open up more of the end sequence to you, as well as several subgames including a shoot 'em up mode.

Releases

Screenshots

Second Samurai — screenshot

Screenshot Second Samurai 1

Developed by

Published by

1994 — A year in gaming

Il catalogo di quell’anno, distinto dalla pagina editoriale su Generazioni.

Explore 1994 → · Giochi del 1994 →

Part of an era

8-Bit Era

1983–1990

Explore the era →

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Game data

Original title
Second Samurai
Developer
Vivid Image
Publisher
Image Works, Psygnosis
First release
31 dicembre 1994
Genres
Platform · Adventure · Hack and slash/Beat 'em up
Era
8-Bit Era