2005 · Arcade & Origins
Samurai Shodown VI
Yuki Enterprise · Fighting
- Developer
- Yuki Enterprise
- Publisher
- SNK Playmore
- Original release
- 14 settembre 2005
- Genre
- Fighting
Overview
Among other series changes, aerial blocking was removed entirely, and the switch-around move, which enabled a player to shift quickly behind the other's back, as well as the dodge (evade, side-step), in which the move virtually brings a semi-3D environment to the defense in attempt to use each sword more effectively. One can no longer charge one's own "pow" gauge. The off-screen delivery man was omitted entirely from the game. The "CD combo" was added, wherein a player can press the C and D buttons together, triggering a strike that can be followed up by a sequence of button taps. SNK also added a "suicide" move, wherein one's character forfeits the round. The bonus to this is that the one committing suicide will start the next round with a full "POW" gauge. Certain finishes also enable a "fatality" move in the vein of Mortal Kombat.
Releases
-
PlayStation 2
26 gen 2006
-
PlayStation 3
19 nov 2014
-
PlayStation 4
22 nov 2016
-
Arcade
14 set 2005 Original
Screenshots
Developed by
Published by
2005 — A year in gaming
Il catalogo di quell’anno, distinto dalla pagina editoriale su Generazioni.
Part of an era
Arcade & Origins
1972–1983
Related games
Game data
- Original title
- Samurai Shodown VI
- Developer
- Yuki Enterprise
- Publisher
- SNK Playmore
- First release
- 14 settembre 2005
- Genres
- Fighting
- Era
- Arcade & Origins