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CONTINUE? Gaming through generations

2005 · Arcade & Origins

Samurai Shodown VI

Yuki Enterprise · Fighting

Cover Samurai Shodown VI
Screenshot Samurai Shodown VI 1
Developer
Yuki Enterprise
Publisher
SNK Playmore
Original release
14 settembre 2005
Genre
Fighting

Overview

Among other series changes, aerial blocking was removed entirely, and the switch-around move, which enabled a player to shift quickly behind the other's back, as well as the dodge (evade, side-step), in which the move virtually brings a semi-3D environment to the defense in attempt to use each sword more effectively. One can no longer charge one's own "pow" gauge. The off-screen delivery man was omitted entirely from the game. The "CD combo" was added, wherein a player can press the C and D buttons together, triggering a strike that can be followed up by a sequence of button taps. SNK also added a "suicide" move, wherein one's character forfeits the round. The bonus to this is that the one committing suicide will start the next round with a full "POW" gauge. Certain finishes also enable a "fatality" move in the vein of Mortal Kombat.

Releases

Screenshots

Samurai Shodown VI — screenshot

Screenshot Samurai Shodown VI 1

Developed by

Published by

2005 — A year in gaming

Il catalogo di quell’anno, distinto dalla pagina editoriale su Generazioni.

Explore 2005 → · Giochi del 2005 →

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Arcade & Origins

1972–1983

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Cover Samurai Shodown V

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2003 · Yuki Enterprise

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Game data

Original title
Samurai Shodown VI
Developer
Yuki Enterprise
Publisher
SNK Playmore
First release
14 settembre 2005
Genres
Fighting
Era
Arcade & Origins