Bandit Kings of Ancient China
1989 · Koei
Amiga · MSX · Apple II
Strategy · Turn-based strategy (TBS)
1989 · Arcade & Origins
Koei · Strategy · Turn-based strategy (TBS) · Tactical
The player takes control of a master, a general capable of commanding as many states as he can acquire, and, if successful, unifies China. As many as eight may play, but only one can succeed. There are five chronologically arranged scenarios. The first has China in its most disorganized period and the last has virtually all of China controlled by one of three generals. The precise requirements for success in each of these scenarios differs, but in all cases the goal is to rule as many states as possible. After the completion of any scenario but number five the game will automatically advance to the next. You may start the game at any scenario.
23 set 1998
31 dic 1991
01 mag 1992
01 set 1991
31 dic 1990
15 set 1991
01 mar 1990
29 giu 1990
10 ago 1990
21 dic 1989 Original
23 mar 1990
Il catalogo di quell’anno, distinto dalla pagina editoriale su Generazioni.
1972–1983
1989 · Koei
Amiga · MSX · Apple II
Strategy · Turn-based strategy (TBS)
Stesso sviluppatore
1994 · Koei
Sega Saturn · 3DO Interactive Multiplayer · Super Famicom · FM Towns · +1
Adventure · Visual Novel
Stesso sviluppatore
1994 · Koei
Sega Saturn · 3DO Interactive Multiplayer · Super Famicom · FM Towns · +1
Adventure · Visual Novel
Stesso sviluppatore
1994 · Koei
Super Nintendo Entertainment System · Sega Saturn · 3DO Interactive Multiplayer · Super Famicom · +2
Adventure · Visual Novel
Stesso sviluppatore
1983 · Computer Learning Center for Children
Commodore C64/128/MAX · Amiga · Atari ST/STE · Atari 8-bit · +2
Stessa era
1986 · Access Software
Commodore C64/128/MAX · Amstrad CPC · ZX Spectrum · MSX · +1
Sport
Stessa era
1999 · Sega AM2
PlayStation 2 · Nintendo GameCube · Dreamcast · Arcade
Racing
Stessa era