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CONTINUE? Gaming through generations

2003 · Online & 128-Bit Era

RollerCoaster Tycoon

Frontier Developments, Chris Sawyer Productions · Strategy · Simulator

Overview

The premise of the game is to complete a series of preset scenarios by successfully building and maintaining amusement parks through business ownership as a theme park entrepreneur. The key to any park is building a large amount and diverse range of rides for the visitors. Players can choose from dozens of roller coaster types and can also build log flumes, carousels, bumper cars, haunted houses, go karts, ferris wheels, and swinging ships, among other rides. The intensity and type of rides must be balanced, as visitors' preferences vary significantly from person to person. For example, some guests prefer exciting rides and have high nausea tolerance levels, while other guests are just the opposite.

Releases

  • Xbox

    25 mar 2003 Original

Screenshots

RollerCoaster Tycoon — screenshot

Screenshot RollerCoaster Tycoon 1

Developed by

Published by

2003 — A year in gaming

Il catalogo di quell’anno, distinto dalla pagina editoriale su Generazioni.

Explore 2003 → · Giochi del 2003 →

Part of an era

Online & 128-Bit Era

1998–2006

Explore the era →

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Game data

Original title
RollerCoaster Tycoon
Developer
Frontier Developments, Chris Sawyer Productions
Publisher
Atari, Inc., MicroProse Software, Inc., Hasbro Interactive
First release
25 marzo 2003
Genres
Strategy · Simulator
Era
Online & 128-Bit Era