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CONTINUE? Gaming through generations

1998 · Arcade & Origins

Radiant Silvergun

Treasure · Shooter · Arcade

Cover Radiant Silvergun
Screenshot Radiant Silvergun 1
Developer
Treasure
Publisher
Sega
Original release
28 maggio 1998
Genre
Shooter · Arcade

Overview

Unlike in most other shoot 'em ups, there are no power-ups. All weapons are available from the start. Weapons can 'level up', however, becoming more powerful as the player uses them to score points. There are a selection of 7 weapons that can be used at any given time: The game is designed so that there is almost always a 'right' weapon for any situation. The bosses in the game are designed so that they have multiple 'sections' which, if all destroyed before the 'core' of the boss, will award the players with point bonuses. Being able to apply the right weapons on any different boss is key to obtaining these bonuses. For example, a boss may have two sections located on either side of the screen. You could immediately go up to one and begin shooting it with a vulcan, or you could hover in the centre and hit both at the same time with the side bombs. This would increase your chance of obtaining the bonus before the time limit runs out and the boss self-destructs. The game rewards players for "chaining" enemies of just one of three colors, red, blue, or yellow. Whenever the player kills three enemies that are of the same color, who can obtain a points bonus. This also facilitates faster upgrading of weapons.

Releases

Screenshots

Radiant Silvergun — screenshot

Screenshot Radiant Silvergun 1

Developed by

Published by

1998 — A year in gaming

Il catalogo di quell’anno, distinto dalla pagina editoriale su Generazioni.

Explore 1998 → · Giochi del 1998 →

Part of an era

Arcade & Origins

1972–1983

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Game data

Original title
Radiant Silvergun
Developer
Treasure
Publisher
Sega
First release
28 maggio 1998
Genres
Shooter · Arcade
Era
Arcade & Origins