Advance Wars
2002 · Intelligent Systems
Game Boy Advance · Wii U
Strategy · Turn-based strategy (TBS) · Tactical · Simulator
2001 · 3D Revolution
Intelligent Systems · Platform · Strategy · Puzzle
In a rising pit of colored blocks, it's your task to continuously eliminate these tiles by switching two tiles' positions on the horizontal row. When three or more tiles link up in a up/down or left/right fashion, they disappear. Gravity kicks in and settles the rest of the tiles into the bin ? this can cause a chain reaction to occur since other blocks of the same color can fall into place next to each other. It's up to you to continuously work the bin to wipe out tiles by making combination connections and chain reactions. That's the game in a nutshell, but there are several modes of play that'll keep your fingers busy. In the game's Challenge mode, for example, you're up against a computer opponent and you'll have to make combos and chain reactions to send garbage blocks to his unseen screen -- but keep in mind your opponent's doing the same to you.
08 giu 2001 Original
27 nov 2014
Il catalogo di quell’anno, distinto dalla pagina editoriale su Generazioni.
1994–2001
2002 · Intelligent Systems
Game Boy Advance · Wii U
Strategy · Turn-based strategy (TBS) · Tactical · Simulator
Stesso sviluppatore
2004 · Intelligent Systems
Game Boy Advance · Wii U
Strategy · Turn-based strategy (TBS) · Tactical
Stesso sviluppatore
1989 · Nintendo, Nintendo R&D1, Intelligent Systems
Game Boy · Nintendo 3DS
Puzzle · Arcade
Stesso sviluppatore
1988 · Nintendo R&D1, Intelligent Systems
Wii · Nintendo Entertainment System · Nintendo 3DS · Wii U
Turn-based strategy (TBS)
Stesso sviluppatore