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CONTINUE? Gaming through generations

1987 · Arcade & Origins

Ninja-Kid II

UPL · Shooter · Platform

Cover Ninja-Kid II
Screenshot Ninja-Kid II 1
Developer
UPL
Publisher
UPL
Original release
01 luglio 1987
Genre
Shooter · Platform

Overview

The game tells another story in Ninja-kun series. This time it’s a platform game with some twists. There are two tasks alternating through levels: you are required either to kill every enemy in the level (as in the previous games) or simply to reach the exit. Running into enemies usually won’t kill you, however if you are hit by a single projectile, you’ll have to start from a checkpoint. Enemies vary from plain ninjas to giant skeletons or killer fish. Each level has a time limit, and when this limit is close to an end a fire wheel of death will appear on the screen, chasing Ninja-kun. Ninja-kun has some techniques for successful progression though the levels: many enemies can be temporarily stunned by jumping on them or hitting them from below; and ninja can obtain some power-ups including boomerang, bombs, a devastating fire attack or invincibility. Ninja-kun is capable of wall climbing and wall jumping, the latter requiring some practice from the player. The levels (called “scenes” in-game) are scattered through mountains, caves, beaches and underwater locations. You can choose which set of levels you’ll start in by playing a mini-game at the beginning.

Releases

Screenshots

Ninja-Kid II — screenshot

Screenshot Ninja-Kid II 1

Developed by

Published by

1987 — A year in gaming

Il catalogo di quell’anno, distinto dalla pagina editoriale su Generazioni.

Explore 1987 → · Giochi del 1987 →

Part of an era

Arcade & Origins

1972–1983

Explore the era →

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Game data

Original title
Ninja-Kid II
Developer
UPL
Publisher
UPL
First release
01 luglio 1987
Genres
Shooter · Platform
Era
Arcade & Origins