Eddie Kidd Jump Challenge
1985 · Martech Games Ltd.
Commodore C64/128/MAX · ZX Spectrum · MSX · BBC Microcomputer System · +1
Racing · Arcade · Sport
1988 · Arcade & Origins
Martech Games Ltd. · Racing · Simulator
Nigel Mansell's first licensed computer game recreates all 16 Formula 1 circuits of the time, viewed from behind the car but with a full cockpit-type view below. This is important because the game is very much a simulation rather than an action game. Before each race you have to do three qualifying laps, and only make the grid if you are fast enough to meet the pre-defined qualifying limit. The races can be between 5 and 20 laps, or at full length if you prefer - fortunately a half-finished season can be saved to cassette or disk. F1 cars of this era have turbo boosts, and this is available in the game to provide a quick blast of extra speed, which is useful for overtaking but can cause the turbo or the engine itself to be overstressed, as well as using fuel more quickly (pitstops are for tires but not fuel, again in keeping with the era's real Formula 1 rules).
31 dic 1988 Original
31 dic 1988
31 dic 1988
31 dic 1988
Il catalogo di quell’anno, distinto dalla pagina editoriale su Generazioni.
1972–1983
1985 · Martech Games Ltd.
Commodore C64/128/MAX · ZX Spectrum · MSX · BBC Microcomputer System · +1
Racing · Arcade · Sport
Stesso sviluppatore
1986 · Martech Games Ltd.
Commodore C64/128/MAX · Amstrad CPC · ZX Spectrum · BBC Microcomputer System · +1
Platform · Role-playing (RPG)
Stesso sviluppatore
1986 · Martech Games Ltd.
Commodore C64/128/MAX · Amstrad CPC · ZX Spectrum · MSX
Fighting · Sport
Stesso sviluppatore
1983 · Computer Learning Center for Children
Commodore C64/128/MAX · Amiga · Atari ST/STE · Atari 8-bit · +2
Stessa era
1986 · Access Software
Commodore C64/128/MAX · Amstrad CPC · ZX Spectrum · MSX · +1
Sport
Stessa era
1999 · Sega AM2
PlayStation 2 · Nintendo GameCube · Dreamcast · Arcade
Racing
Stessa era