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CONTINUE? Gaming through generations

1982 · Arcade & Origins

Ms. Pac-Man

General Computer Corporation (GCC) · Arcade

Cover Ms. Pac-Man
Screenshot Ms. Pac-Man 1
Original release
13 gennaio 1982
Genre
Arcade

Overview

In 1982, a sequel to the incredibly popular Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh. Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man. Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points. The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again. Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior".

Releases

Screenshots

Ms. Pac-Man — screenshot

Screenshot Ms. Pac-Man 1

Developed by

Published by

1982 — A year in gaming

Il catalogo di quell’anno, distinto dalla pagina editoriale su Generazioni.

Explore 1982 → · Giochi del 1982 →

Part of an era

Arcade & Origins

1972–1983

Explore the era →

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Game data

Original title
Ms. Pac-Man
Developer
General Computer Corporation (GCC)
Publisher
Tengen, Bally Midway, Namco Hometek, Atari, Inc., Atarisoft
First release
13 gennaio 1982
Genres
Arcade
Era
Arcade & Origins