Aaargh!
1987 · Arcadia Systems, Binary Design
Commodore C64/128/MAX · Amiga · Amstrad CPC · ZX Spectrum · +4
Fighting · Hack and slash/Beat 'em up · Arcade
1988 · Arcade & Origins
Binary Design · Racing · Sport
Motorbike Madness views downhill racing from an isometric Marble Madness-influenced perspective. You must reach the bottom within the time limit, remaining within the track boundaries and avoiding hazards including water, logs and stationary cars. The faster you complete the course, the more prize money you receive. Repairs to any damage to the bike (incurred by contact with the aforementioned hazards) must be paid for from this, but the rest can be spent on upgrades. The controls are rotational, with the fire button or space used for wheelies.
31 dic 1988 Original
31 dic 1988
31 dic 1988
31 dic 1988
31 dic 1988
Il catalogo di quell’anno, distinto dalla pagina editoriale su Generazioni.
1972–1983
1987 · Arcadia Systems, Binary Design
Commodore C64/128/MAX · Amiga · Amstrad CPC · ZX Spectrum · +4
Fighting · Hack and slash/Beat 'em up · Arcade
Stesso sviluppatore
1987 · Binary Design
Commodore C64/128/MAX · Amstrad CPC · ZX Spectrum · MSX · +1
Strategy · Tactical
Stesso sviluppatore