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CONTINUE? Gaming through generations

1988 · Arcade & Origins

Might and Magic II: Gates to Another World

New World Computing, Iguana Entertainment · Adventure · Role-playing (RPG) · Turn-based strategy (TBS)

Overview

The Sequel to the successful Might and Magic I, it boasted better graphics, a larger world, but still pretty much the same game engine and presentation. Embark on a glorious journey then save the world of CRON and yourself. A balanced party is a necessity in this game. There are several locations and items that are restricted to certain genders, alignments, or races. A party made up of Good Human Males won't get you very far. Time plays a large role in this game. Time travel is a part of it, but on a more basic level, you will find that characters age as the game goes on. If you wait too long, your characters' statistics will change to reflect their aging.

Releases

Screenshots

Might and Magic II: Gates to Another World — screenshot

Screenshot Might and Magic II: Gates to Another World 1

Developed by

Published by

1988 — A year in gaming

Il catalogo di quell’anno, distinto dalla pagina editoriale su Generazioni.

Explore 1988 → · Giochi del 1988 →

Part of an era

Arcade & Origins

1972–1983

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Game data

Original title
Might and Magic II: Gates to Another World
Developer
New World Computing, Iguana Entertainment
Publisher
New World Computing, StarCraft, Electronic Arts, Elite Systems
First release
01 dicembre 1988
Genres
Adventure · Role-playing (RPG) · Turn-based strategy (TBS)
Era
Arcade & Origins