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CONTINUE? Gaming through generations

1992 · 16-Bit Era

Kirby's Dream Land

HAL Laboratory · Platform

Cover Kirby's Dream Land
Screenshot Kirby's Dream Land 1
Developer
HAL Laboratory
Publisher
Nintendo, Playtronic
Original release
27 aprile 1992
Genre
Platform

Overview

The gluttonous King Dedede has stolen all of the food from the inhabitants of Dream Land for a midnight feast, so Kirby, a resident of Dream Land, goes to retrieve the food and stop Dedede. Kirby's Dream Land plays like other platformers of the 8-bit and 16-bit era of video games: Kirby must use various natural abilities and occasionally external abilities or items while heading toward the goal at the end of each level. Like many 1980s-era platformers, the player can accumulate points, with an extra life granted when the player has enough points. However, because Kirby lacks a save function, scores are not recorded. Also, there are no save files, so the player has to start over again when the Game Boy is turned off, if the player chooses to return to the title screen after a Game Over, or if the player resets the game. All levels are played on a two-dimensional plane, letting Kirby move only left, right, up, and down. Kirby can walk, jump, and fly. Kirby can also inhale objects and enemies, swallowing them or spitting them out as projectiles.

Releases

Screenshots

Kirby's Dream Land — screenshot

Screenshot Kirby's Dream Land 1

Developed by

Published by

1992 — A year in gaming

Il catalogo di quell’anno, distinto dalla pagina editoriale su Generazioni.

Explore 1992 → · Giochi del 1992 →

Part of an era

16-Bit Era

1988–1995

Explore the era →

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Game data

Original title
Kirby's Dream Land
Developer
HAL Laboratory
Publisher
Nintendo, Playtronic
First release
27 aprile 1992
Genres
Platform
Era
16-Bit Era