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CONTINUE? Gaming through generations

1984 · Arcade & Origins

Great Swordsman

Allumer, Ltd. · Fighting · Arcade · Sport

Cover Great Swordsman
Screenshot Great Swordsman 1
Developer
Allumer, Ltd.
Publisher
Taito Corporation
Original release
31 dicembre 1984
Genre
Fighting · Arcade · Sport

Overview

In Great Swordsman, one or two players can play while taking turns. Players control with two-way joystick and three buttons with different hit levels. Each for creating different level attacks. Like in Data East's Karate Champ, buttons must be held. If they are released, the players' characters will revert to their standing animation. Moves can be defended against by intercepting the players' opponents' weapons with the players'. The object of the game is to land a hit on the opponent or push him/her off the mat to score a point. There are fifteen levels with three different modes. The first three are fencing, the next five are kendo, and the final seven are gladiator-based. After clearing all levels in one mode, the "VICTORY SCORE" will be added to the players' scores, even if any of them was tied with their opponents at the end. After fifteen levels are completed, the players start over in a higher difficulty setting and repeat after the next fifteen levels are also cleared. There are also bonus levels where players must deflect arrows to score extra points.

Releases

Screenshots

Great Swordsman — screenshot

Screenshot Great Swordsman 1

Developed by

Published by

1984 — A year in gaming

Il catalogo di quell’anno, distinto dalla pagina editoriale su Generazioni.

Explore 1984 → · Giochi del 1984 →

Part of an era

Arcade & Origins

1972–1983

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Game data

Original title
Great Swordsman
Developer
Allumer, Ltd.
Publisher
Taito Corporation
First release
31 dicembre 1984
Genres
Fighting · Arcade · Sport
Era
Arcade & Origins