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CONTINUE? Gaming through generations

2000 · Online & 128-Bit Era

Grandia II

Game Arts · Role-playing (RPG)

Cover Grandia II
Screenshot Grandia II 1
Developer
Game Arts
Original release
06 dicembre 2000

Overview

Grandia 2 is a 3D RPG, viewed from a top-down perspective for most of the game and a 3rd person view during battle. Controlling Ryudo, the player will explore various locations, locating townspeople and objects within an area to interact with. Towns and dungeons are displayed in the same manner, though dungeons tend to be mazes filled with monsters and towns tend to be friendly areas filled instead with conversation and shops. Any monsters present in these areas will be shown walking around. Walking over to and touching the monster in any way will activate a battle. If the monster notices the player approaching it is considered a normal battle, if Ryudo is able to approach undetected the player's party will gain the initiative in battle, if any party member besides Ryudo is approached by the enemy then the party loses initiative.

Releases

Screenshots

Grandia II — screenshot

Screenshot Grandia II 1

Developed by

Published by

2000 — A year in gaming

Il catalogo di quell’anno, distinto dalla pagina editoriale su Generazioni.

Explore 2000 → · Giochi del 2000 →

Part of an era

Online & 128-Bit Era

1998–2006

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Game data

Original title
Grandia II
Developer
Game Arts
Publisher
Game Arts, Ubi Soft Entertainment, Enix Corporation
First release
06 dicembre 2000
Genres
Role-playing (RPG)
Era
Online & 128-Bit Era