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CONTINUE? Gaming through generations

2025 · 3D Revolution

Ghost in the Shell GBC

avalentine1996 · Visual Novel

Cover Ghost in the Shell GBC
Screenshot Ghost in the Shell GBC 1
Developer
avalentine1996
Original release
16 novembre 2025
Genre
Visual Novel

Overview

Released in late 2025 to commemorate the 30th anniversary of the franchise, Ghost in the Shell is a homebrew project for the Game Boy Color, made by avalentine1996, that serves as an aesthetic homage to the 1995 film and the technical era of the late 90s. Structured primarily as an 8-bit visual novel, the game translates the narrative of the series into a portable format, utilizing detailed pixel-art cutscenes and extensive dialogue. While the core experience focuses on exploration and investigation, the gameplay is diversified through the inclusion of arcade shooting and driving sequences, providing a kinetic counterpoint to the narrative segments. The narrative center of the experience focuses on the classic cyberpunk tenets of identity and systemic corruption within the Section 9 universe. It emphasizes player agency through a branching structure that offers five distinct endings, encouraging multiple playthroughs to uncover the full scope of the story.

Releases

Screenshots

Ghost in the Shell GBC — screenshot

Screenshot Ghost in the Shell GBC 1

Developed by

2025 — A year in gaming

Il catalogo di quell’anno, distinto dalla pagina editoriale su Generazioni.

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Part of an era

3D Revolution

1994–2001

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Game data

Original title
Ghost in the Shell GBC
Developer
avalentine1996
First release
16 novembre 2025
Genres
Visual Novel
Era
3D Revolution