High School Graffiti: Mikie
1984 · Konami Industry
Commodore C64/128/MAX · Amstrad CPC · ZX Spectrum · Arcade · +3
Arcade
1985 · Arcade & Origins
Konami Industry · Shooter · Simulator
The player starts out as a ship fighting over North America. Capsules are shot from the ground, that when shot open contains either a ship upgrade or powerup. Transformation - The very first item that comes out of the capsule is an upgrade that transforms the ship into a flying robot that has a shield. This shield can take a few hits before transforming back into a ship. - With each upgrade the robot transforms and gains a different type of weapon. - Pressing button 2 (B) will let the Robot use his shield to block shots head on. Power ups - After shooting the capsule open, if they player shoots again the ship upgrade will change to a power up. - Power ups include bonus points, stopping enemies for a certain amount of time, and becoming indestructible for a limited amount of time. During this indestructible phase, the ship/robot cannot shoot but can fly into enemies for tremendous amounts of points.
01 dic 1985 Original
Il catalogo di quell’anno, distinto dalla pagina editoriale su Generazioni.
1972–1983
1984 · Konami Industry
Commodore C64/128/MAX · Amstrad CPC · ZX Spectrum · Arcade · +3
Arcade
Stesso sviluppatore
1987 · Konami Industry
Nintendo Entertainment System · Arcade
Shooter · Platform · Adventure
Stesso sviluppatore
1986 · Konami Industry
Commodore C64/128/MAX · Amstrad CPC · ZX Spectrum · Arcade
Shooter · Racing · Arcade
Stesso sviluppatore