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CONTINUE? Gaming through generations

2004 · Online & 128-Bit Era

Fallout: Brotherhood of Steel

Interplay · Role-playing (RPG) · Hack and slash/Beat 'em up

Cover Fallout: Brotherhood of Steel
Screenshot Fallout: Brotherhood of Steel 1
Developer
Interplay
Publisher
Interplay
Original release
02 aprile 2004

Overview

As a spinoff, Brotherhood of Steel's gameplay greatly differs from that of other Fallout games. The gameplay is linear, not open-world. Instead of being able to travel freely across a broad world full of places and events as in other Fallout games, the player is confined to one location at a time. Previously visited locations cannot be visited again, and new locations can only be discovered by advancing the story. There are 50 distinct zones of varying size in Brotherhood of Steel. Brotherhood of Steel uses many of the same mechanics as other entries in the Fallout series, including the SPECIAL (Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck) attribute assignment system. These seven attributes are assigned numeric values and govern most interactions in the game. Unlike other Fallout games, however, the values are constant for each character rather than customizable. Skills exist in this game, but they do not behave like skills in other Fallout games. Rather, they are analogous to perks. When the player levels up, they receive "skill points" to increase the power of skills. Some skills also have level restrictions.

Releases

Screenshots

Fallout: Brotherhood of Steel — screenshot

Screenshot Fallout: Brotherhood of Steel 1

Developed by

Published by

2004 — A year in gaming

Il catalogo di quell’anno, distinto dalla pagina editoriale su Generazioni.

Explore 2004 → · Giochi del 2004 →

Part of an era

Online & 128-Bit Era

1998–2006

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Game data

Original title
Fallout: Brotherhood of Steel
Developer
Interplay
Publisher
Interplay
First release
02 aprile 2004
Genres
Role-playing (RPG) · Hack and slash/Beat 'em up
Era
Online & 128-Bit Era