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CONTINUE? Gaming through generations

2004 · Online & 128-Bit Era

Fable

Big Blue Box · Adventure · Role-playing (RPG)

Cover Fable
Screenshot Fable 1
Developer
Big Blue Box
Original release
08 ottobre 2004

Overview

In Fable, the players' every action determines their character's skills, appearances and moralities. Life stories are created from childhood through adulthood and on to old age. Players may choose the paths of righteousness or dedicate their characters' lives to evil; observing as they transform into reflections of their actions and decisions. As players' characters develop, the world reacts to them and their actions. People comment on their successes, failures, appearances and behaviors. Their many opinions are expressed through applause, mockery, trepidation, panic and even flirtation. With each person characters aid and every creature they slay, the world is changed forever. In Fable, gamers decide: "Who will I be?"

Releases

  • Xbox

    08 ott 2004 Original

Screenshots

Fable — screenshot

Screenshot Fable 1

Developed by

Published by

2004 — A year in gaming

Il catalogo di quell’anno, distinto dalla pagina editoriale su Generazioni.

Explore 2004 → · Giochi del 2004 →

Part of an era

Online & 128-Bit Era

1998–2006

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Game data

Original title
Fable
Developer
Big Blue Box
Publisher
Microsoft Game Studios
First release
08 ottobre 2004
Genres
Adventure · Role-playing (RPG)
Era
Online & 128-Bit Era