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CONTINUE? Gaming through generations

1988 · 8-Bit Era

Dungeon Master

FTL Games · Role-playing (RPG)

Cover Dungeon Master
Screenshot Dungeon Master 1
Developer
FTL Games
Original release
31 dicembre 1988

Overview

Dungeon Master established several new standards for role playing and computer games in general. Dungeon Master was a realtime game instead of the traditional turn-based approach that was prevalent until then. Instead of using text-based commands to interact with the environment, players directly manipulated objects and the environment by clicking the mouse in the enlarged first-person view. Abstract Dungeons and Dragons style experience points and levels were eschewed in favor of a system where the characters' skills were improved directly via using them. It also introduced some novel control methods including the spell casting system, which involved learning sequences of runes which represented the form and function of a spell's effect. For example, a fireball spell was created by mixing the fire symbol with the wing symbol. This kind of attention to detail and focus on the user interface was typical of the game and helped create an often captivating sense of craft and ingenuity. Other factors in immersiveness were the then-revolutionary use of sound effects to indicate when a creature was nearby, and (primitive) dynamic lighting.

Releases

Screenshots

Dungeon Master — screenshot

Screenshot Dungeon Master 1

Developed by

Published by

1988 — A year in gaming

Il catalogo di quell’anno, distinto dalla pagina editoriale su Generazioni.

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Part of an era

8-Bit Era

1983–1990

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Game data

Original title
Dungeon Master
Developer
FTL Games
Publisher
JVC Musical Industries, Victor Musical Industries, Psygnosis, FTL Games
First release
31 dicembre 1988
Genres
Role-playing (RPG)
Era
8-Bit Era