The Legend of Kyrandia
1992 · Westwood Studios
Amiga · FM Towns · PC-9800 Series
Adventure · Point-and-click
1992 · 8-Bit Era
Westwood Studios · Strategy · Real Time Strategy (RTS)
Dune II is often considered the first mainstream modern real-time strategy game and established many conventions of the genre. Even though set in Frank Herbert's famous Dune universe, the game is only loosely connected to the plot of any of the books or the films based from them. Controlling either of the three Houses, the player must fight a number of battles against the other Houses. In the early levels, the goal is simply to earn a certain number of credits, while in the later missions, all enemies must be destroyed. The single resource in the game is the Spice, which must be collected by harvesters. The spice is converted to credits in a refinery, which are then spent to construct additional buildings and units. There are two terrain types: buildings can only be constructed on stone, while the Spice is only found on sand. However, units moving on sand attract the large sandworms of Dune, who are virtually indestructible and can swallow even large units whole. As levels progress, new and more advanced buildings and units are made available, including structures like a radar station, a repair facility or defense turrets and, for units, various ground troops, light vehicles and tanks. Each House can construct one unique special unit, and, after building a palace improvement, can unleash a unique palace effect.
31 dic 1993
01 dic 1992 Original
31 dic 1995
Il catalogo di quell’anno, distinto dalla pagina editoriale su Generazioni.
1983–1990
1992 · Westwood Studios
Amiga · FM Towns · PC-9800 Series
Adventure · Point-and-click
Stesso sviluppatore
1994 · Westwood Studios
Amiga · Super Nintendo Entertainment System · Sega Mega Drive/Genesis · Super Famicom
Platform · Puzzle
Stesso sviluppatore