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CONTINUE? Gaming through generations

1988 · Arcade & Origins

Cyberball

Atari Games · Strategy · Sport

Cover Cyberball
Screenshot Cyberball 1
Developer
Atari Games
Original release
01 settembre 1988
Genre
Strategy · Sport

Overview

Cyberball is an Atari Games arcade game of 7-man American football, using robotic avatars of different speeds, sizes, and skill sets. The game replaced the standard downs system with an explosive ball that progresses from "cool" to "warm", "hot", and "critical" status as it is used. Players can only defuse the ball, resetting it from its current state back to "cool" by crossing the 50 yard line or by change of possession, whether through touchdown, interception or fumble. A robot holding a critical ball while being tackled is destroyed along with the ball. The robots also possess finite durability. As offensive units are tackled, they wear down, finally issuing smoke and then flames after a number of hits. A flaming robot will explode when hit, thereby fumbling the ball. Players can upgrade robots with faster and more durable units using money bonuses they earn during play.

Releases

Screenshots

Cyberball — screenshot

Screenshot Cyberball 1

Developed by

Published by

1988 — A year in gaming

Il catalogo di quell’anno, distinto dalla pagina editoriale su Generazioni.

Explore 1988 → · Giochi del 1988 →

Part of an era

Arcade & Origins

1972–1983

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Game data

Original title
Cyberball
Developer
Atari Games
Publisher
Sega Enterprises, Ltd., Tec Toy, Domark Software, Jaleco, Atari Games
First release
01 settembre 1988
Genres
Strategy · Sport
Era
Arcade & Origins