Critical Mass
1983 · Durell Software, Sirius Software, Bob Blauschild
Commodore C64/128/MAX · Amstrad CPC · ZX Spectrum · Apple II · +3
Shooter · Adventure · Arcade
1984 · Arcade & Origins
Durell Software · Shooter · Simulator
This is probably the most comprehensive 'real-time' battle simulation program ever written for a home computer. It can be played on a simple level as a 'shoot-them-up' game, or a more stealthy player can make use of the intelligence map to locate and destroy selected targets. The most skilled players will be able to protect their bases with mines, support forward bases under attack with air cover and fresh troops, and also intercept and destroy enemy vehicles (land and air) while in flight between bases. A game could last five seconds or five hours depending on the dexterity and tactical skill of the player.
31 dic 1984 Original
31 dic 1985
31 dic 1984
31 dic 1985
31 dic 1985
Il catalogo di quell’anno, distinto dalla pagina editoriale su Generazioni.
1972–1983
1983 · Durell Software, Sirius Software, Bob Blauschild
Commodore C64/128/MAX · Amstrad CPC · ZX Spectrum · Apple II · +3
Shooter · Adventure · Arcade
Stesso sviluppatore
1986 · Durell Software
Commodore C64/128/MAX · Amstrad CPC · ZX Spectrum
Shooter · Arcade · Simulator
Stesso sviluppatore
1983 · Durell Software
Commodore C64/128/MAX · Amstrad CPC · ZX Spectrum
Shooter · Arcade
Stesso sviluppatore
1983 · Computer Learning Center for Children
Commodore C64/128/MAX · Amiga · Atari ST/STE · Atari 8-bit · +2
Stessa era