Donkey Kong no Ongaku Asobi
Nintendo Entertainment Analysis & Development
Nintendo Entertainment System
Music
· 3D Revolution
Nintendo Entertainment Analysis & Development · Simulator
A virtual pet breeding and raising game for the 64DD that was being developed by Shigesato Itoi, Shigeru Miyamoto and Pokémon producer Tsunekazu Ishihara. In the game, you raised and cared for an unspecified creature. The game used the 64DD's internal clock so the creature and the world it was in would continue to grow and change, even when the game wasn't being played. It was also intended that the creature could be transferred to a Game Boy cartridge so players could continue to care for the creature on the move. Expansion kits for the game were also planned, although it was unclear how these would have been distributed. The game was discussed a number of times during 64DD development, and a playable version of the game was planned to be shown at Nintendo Spaceworld 2000, but it never appeared. In an interview, Shigeru Miyamoto stated that the game had been dropped due to the team being busy with other projects. It is believed that several of the game's ideas were later used in Animal Crossing and Nintendogs.
1994–2001
Nintendo Entertainment Analysis & Development
Nintendo Entertainment System
Music
Stesso sviluppatore
1990 · Nintendo Entertainment Analysis & Development
Wii · Super Nintendo Entertainment System · Wii U · Arcade · +3
Racing
Stesso sviluppatore
2000 · Software Creations, Nintendo Entertainment Analysis & Development
64DD
Simulator
Stesso sviluppatore
1993 · The Software Toolworks
3DO Interactive Multiplayer
Point-and-click
Stessa era
PlayStation · Super Nintendo Entertainment System · Nintendo GameCube · Dreamcast · +13
Stessa era