Alcazar: The Forgotten Fortress
1985 · Activision
Commodore C64/128/MAX · MSX · ColecoVision · Apple II
Adventure · Arcade
2003 · Arcade & Origins
Activision · Platform
Prototype for Freeway. According to David Crane, he got the idea for Freeway from watching a man trying to cross Lake Shore Drive during rush-hour traffic while attending Chicago's Consumer Electronic Show. Freeway originally featured people crossing the road instead of chickens since that was the scenario that inspired David Crane. However some people at Activision complained that they didn't like the idea of people being struck by cars, so chickens were substituted for people before the game was released. Publicly released as part of Activision Anthology Remix and the GBA port of Activision Anthology
06 nov 2003 Original
Il catalogo di quell’anno, distinto dalla pagina editoriale su Generazioni.
1972–1983
1985 · Activision
Commodore C64/128/MAX · MSX · ColecoVision · Apple II
Adventure · Arcade
Stesso sviluppatore
1987 · Activision, Software Studios
Commodore C64/128/MAX · Amstrad CPC · ZX Spectrum · MSX · +3
Shooter · Adventure · Arcade
Stesso sviluppatore
1986 · Activision, RetroSouls
Commodore C64/128/MAX · Amiga · ZX Spectrum · Apple II
Platform · Adventure · Puzzle · Role-playing (RPG) · Simulator · Indie
Stesso sviluppatore