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CONTINUE? Gaming through generations

1989 · Arcade & Origins

Blockout

Logical Design Works · Puzzle · Arcade

Overview

Blockout is a puzzle videogame, created in 1989 by Polish developer - California Dreams, designed by Aleksander Ustaszewski and Mirosław Zabłocki. The game is the logical extension of Tetris into the third dimension. In Tetris, the player manipulates a set of tetrominoes which fall into a two-dimensional pit (seen from the side). The aim is to solve a real-time packing problem by forming complete rows, which then disappear and score points. Poor play leads to incomplete rows, caused by inefficient arrangements of tiles; these rows do not disappear, giving the player progressively less space and less time to play subsequent pieces. Similarly, in Blockout, the player manipulates a set of polycubes which fall into a three-dimensional pit (seen from above; the pieces appear in the foreground and fall away). The pieces can be rotated around all three axes, and moved horizontally and vertically. The aim is to form complete layers.

Releases

Screenshots

Blockout — screenshot

Screenshot Blockout 1

Developed by

Published by

1989 — A year in gaming

Il catalogo di quell’anno, distinto dalla pagina editoriale su Generazioni.

Explore 1989 → · Giochi del 1989 →

Part of an era

Arcade & Origins

1972–1983

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Game data

Original title
Blockout
Developer
Logical Design Works
Publisher
Atari, Tec Toy, Electronic Arts, Technos Japan, Acclaim Japan, Sega Entertainment, Rainbow Arts, California Dreams, American Technos
First release
01 ottobre 1989
Genres
Puzzle · Arcade
Era
Arcade & Origins