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CONTINUE? Gaming through generations

1992 · 8-Bit Era

Big Nose the Caveman

Optimus Software · Platform

Cover Big Nose the Caveman
Screenshot Big Nose the Caveman 1
Developer
Optimus Software
Publisher
Codemasters, Camerica
Original release
31 dicembre 1992
Genre
Platform

Overview

You control the "Big Nose" character, who is running through many islands to find his dinner, because he is very hungry. Along the way, Big Nose collects bones, that he can use to buy items from the various shops that include spells, upgrades to his abilities and items. This game is also very difficult because you cannot restart from where you left off once all your lives are gone. It is also very long with four islands (Paradise Island, Monster Island, Terror Island, and Chaos Island) each containing several levels. Big Nose the Caveman dies in a single hit unless he has stones. The stones can shoot out of his club, killing enemies. As many as three stones can come out of the club. There are also many pitfalls, traps and deadly lava/water since Big Nose can't swim. It was followed by a sequel in 1992. A Master System and Game Gear version called Dinobasher was completed, but never published.

Releases

Screenshots

Big Nose the Caveman — screenshot

Screenshot Big Nose the Caveman 1

Developed by

Published by

1992 — A year in gaming

Il catalogo di quell’anno, distinto dalla pagina editoriale su Generazioni.

Explore 1992 → · Giochi del 1992 →

Part of an era

8-Bit Era

1983–1990

Explore the era →

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Game data

Original title
Big Nose the Caveman
Developer
Optimus Software
Publisher
Codemasters, Camerica
First release
31 dicembre 1992
Genres
Platform
Era
8-Bit Era