1997 · 16-Bit Era
Arkanoid: Doh It Again
Taito · Puzzle
Overview
Much like the game Breakout, the player controls the "Vaus", a space vessel that acts as the game's "paddle" which prevents a ball from falling from the playing field, attempting to bounce it against a number of bricks. The ball striking a brick causes the brick to disappear. When all the bricks are gone, the player goes to the next level, where another pattern of bricks appear. There are a number of variations (bricks that have to be hit multiple times, flying enemy ships, etc.) and power-up capsules to enhance the Vaus (expand the Vaus, multiply the number of balls, equip a laser cannon, break directly to the next level, etc.), but the gameplay remains the same.
Releases
-
Super Nintendo Entertainment System
15 gen 1997 Original
-
Super Famicom
15 gen 1997
-
Satellaview
31 ago 1997
Screenshots
Developed by
Published by
1997 — A year in gaming
Il catalogo di quell’anno, distinto dalla pagina editoriale su Generazioni.
Part of an era
16-Bit Era
1988–1995
Related games
Stesso sviluppatore
AI Shogi
1993 · Taito, ASCII Entertainment Software, Inc., Something Good
PlayStation · Sega Saturn · 3DO Interactive Multiplayer · PC-9800 Series · +1
Card & Board Game
Stesso sviluppatore
Game data
- Original title
- Arkanoid: Doh It Again
- Developer
- Taito
- Publisher
- Nintendo, Taito, Gradiente, St. GIGA, Unbalance Corporation
- First release
- 15 gennaio 1997
- Genres
- Puzzle
- Era
- 16-Bit Era